Skip to main content
Thumbnail Vault
Full breakdown Back to the library
I Spent 100 Days Making a Game... Here's What Happened thumbnail8:06

I Spent 100 Days Making a Game... Here's What Happened

Save reference
What to study

Curiosity Gap

The title withholds the ending and the split only hints at it. Day one is a blank grey box. Day one hundred adds colour, zombies and a gun, visible progress but modest, so you click to learn whether the effort paid off.

How the packaging works
Title

The title gives the timespan but keeps the outcome back.

Thumbnail

The thumbnail splits an empty grey day one against a busier, still modest day one hundred.

Remix this

When your progress is honest rather than jaw-dropping, show it straight and let the title hold back the verdict. If you teach, a truthful middling result can pull harder than a polished fake one.

Make this prompt yours

Add your video details, then paste the prompt into your own AI chat.

Leave anything blank, and your AI will ask for what it needs.

Read the prompt
I Spent 100 Days Making a Game... Here's What Happened thumbnail

Your browser can only copy text, so drag this thumbnail into your AI chat too.

The transferable lesson

Withhold the verdict; let modest progress stay honest.

NicheGaming
FormatTime-Lapse or Process
Click driverCuriosity GapScale & SpecificityStakes & Tension
Visual signalSupporting TextBefore and AfterSide-by-Side ComparisonTransformationSplit Screen
Turn the lesson into a decision

Apply this pattern to your next video.

Bring the reference into a packaging brief, then decide what your title and thumbnail should each communicate.

Create a free account to save hand-curated video ideas, thumbnails and titles.

or use email

Already have an account?